Nintendo Ds Puzzle Games Books LLC

ISBN: 9781155234250

Published: May 2nd 2010

Paperback

52 pages


Description

Nintendo Ds Puzzle Games  by  Books LLC

Nintendo Ds Puzzle Games by Books LLC
May 2nd 2010 | Paperback | PDF, EPUB, FB2, DjVu, talking book, mp3, RTF | 52 pages | ISBN: 9781155234250 | 8.22 Mb

Purchase includes free access to book updates online and a free trial membership in the publishers book club where you can select from more than a million books without charge. Chapters: Professor Layton and the Curious Village, Professor Layton andMorePurchase includes free access to book updates online and a free trial membership in the publishers book club where you can select from more than a million books without charge.

Chapters: Professor Layton and the Curious Village, Professor Layton and the Diabolical Box, Meteos, Professor Layton and the Specters Flute, Henry Hatsworth in the Puzzling Adventure, Pokmon Trozei , Layton-Kyju to Saigo No Jikan Ryok, Layton-Kyju to Kiseki No Kamen. Excerpt: Henry Hatsworth in the Puzzling Adventure Henry Hatsworth in the Puzzling Adventure is a Nintendo DS action-adventure and puzzle game developed by EA Tiburon . It involves a British adventurer, the eponymous Henry Hatsworth, who is on a mission to find the Golden Suit, garb that allows the wearer to control the Puzzle Realm.

The player must solve puzzles on the touch screen to destroy fallen enemies on the top screen. Gameplay As the player defeats enemies on the top screen, they are sent to the bottom screen in the form of blocks. While the game is an action-platformer on the top screen, once enemies are defeated by Hatsworth, they are sent to the bottom screen as puzzle blocks.

The puzzle game on the bottom screen plays much like Nintendos Puzzle League, as blocks need to be linked in a chain of three or more of the same color to be cleared, and any blocks resting on top of the cleared ones will fall into their place, potentially leading to a chain reaction of blocks being cleared if they fall into place and end up touching more of the same colors.

As the blocks on the puzzle screen rise, the enemy blocks that touch the upper edge of the screen are revived and can attack Hatsworth again on the top screen. The player can prevent this by swapping blocks to form groups of three or more, causing them to be destroyed, and their energy to add to the Super Meter. Certain blocks may also power up Hatsworths attacks, or restore his health, while others may hinder the player. If the Super Meter is filled, Ha...



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